<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Finally built something that doesn&#x27;t instantly die — progress!!]]></title><description><![CDATA[<p dir="auto">Last month I was losing in 4 turns consistently. This month I modified the curve after reading some advice in this forum and now I'm making it to turn 6-7 in most games. I'm still losing but the games are interesting now. Huge improvement for me. Thanks to everyone who gave deck advice last week.</p>
]]></description><link>https://spveforpit.com/topic/671/finally-built-something-that-doesnt-instantly-die-progress</link><generator>RSS for Node</generator><lastBuildDate>Sun, 26 Apr 2026 13:25:17 GMT</lastBuildDate><atom:link href="https://spveforpit.com/topic/671.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 25 Apr 2026 04:14:44 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Finally built something that doesn&#x27;t instantly die — progress!! on Sat, 25 Apr 2026 04:14:44 GMT]]></title><description><![CDATA[<p dir="auto">Last month I was losing in 4 turns consistently. This month I modified the curve after reading some advice in this forum and now I'm making it to turn 6-7 in most games. I'm still losing but the games are interesting now. Huge improvement for me. Thanks to everyone who gave deck advice last week.</p>
]]></description><link>https://spveforpit.com/post/1550</link><guid isPermaLink="true">https://spveforpit.com/post/1550</guid><dc:creator><![CDATA[fryjunivy]]></dc:creator><pubDate>Sat, 25 Apr 2026 04:14:44 GMT</pubDate></item></channel></rss>