<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Why the Aegis timing in game 3 was the turning point — frame by frame]]></title><description><![CDATA[<p dir="auto">At 34:12 the Aegis pickup occurred. The team with the Aegis immediately pushed high ground rather than farming the item lead for 4 minutes. Historical data on this decision: high-ground push within 2 minutes of Aegis pickup has a 61% success rate vs 42% after 4+ minutes. The urgency was correct.</p>
]]></description><link>https://spveforpit.com/topic/618/why-the-aegis-timing-in-game-3-was-the-turning-point-frame-by-frame</link><generator>RSS for Node</generator><lastBuildDate>Sun, 26 Apr 2026 14:43:37 GMT</lastBuildDate><atom:link href="https://spveforpit.com/topic/618.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 22 Apr 2026 23:54:14 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Why the Aegis timing in game 3 was the turning point — frame by frame on Wed, 22 Apr 2026 23:54:14 GMT]]></title><description><![CDATA[<p dir="auto">At 34:12 the Aegis pickup occurred. The team with the Aegis immediately pushed high ground rather than farming the item lead for 4 minutes. Historical data on this decision: high-ground push within 2 minutes of Aegis pickup has a 61% success rate vs 42% after 4+ minutes. The urgency was correct.</p>
]]></description><link>https://spveforpit.com/post/1497</link><guid isPermaLink="true">https://spveforpit.com/post/1497</guid><dc:creator><![CDATA[rgwqvltb54]]></dc:creator><pubDate>Wed, 22 Apr 2026 23:54:14 GMT</pubDate></item></channel></rss>