<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Team construction: why star + role player beats two stars statistically]]></title><description><![CDATA[<p dir="auto">Ran 15 years of title-winning team compositions. Teams with one player at RAPTOR +7 or higher and 4+ players at +1 to +3 won at 72% the rate of teams with two players at +5. The value of a true star is multiplicative, but roster balance matters more than having two max players. This has real GM implications.</p>
]]></description><link>https://spveforpit.com/topic/601/team-construction-why-star-role-player-beats-two-stars-statistically</link><generator>RSS for Node</generator><lastBuildDate>Sun, 26 Apr 2026 13:19:07 GMT</lastBuildDate><atom:link href="https://spveforpit.com/topic/601.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 23 Apr 2026 21:55:22 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Team construction: why star + role player beats two stars statistically on Thu, 23 Apr 2026 21:55:22 GMT]]></title><description><![CDATA[<p dir="auto">Ran 15 years of title-winning team compositions. Teams with one player at RAPTOR +7 or higher and 4+ players at +1 to +3 won at 72% the rate of teams with two players at +5. The value of a true star is multiplicative, but roster balance matters more than having two max players. This has real GM implications.</p>
]]></description><link>https://spveforpit.com/post/1480</link><guid isPermaLink="true">https://spveforpit.com/post/1480</guid><dc:creator><![CDATA[zaknox62]]></dc:creator><pubDate>Thu, 23 Apr 2026 21:55:22 GMT</pubDate></item></channel></rss>