<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Why esports&#x27; revenue problem isn&#x27;t about viewership — it&#x27;s about structure]]></title><description><![CDATA[<p dir="auto">Everyone talks about declining viewership as the core issue. It's not. The structural problem is that esports orgs pay talent 60-70% of revenue while traditional sports operate at 40-50%. The math never worked. That's why orgs keep collapsing regardless of viewer numbers. Fix the structure first.</p>
]]></description><link>https://spveforpit.com/topic/519/why-esports-revenue-problem-isnt-about-viewership-its-about-structure</link><generator>RSS for Node</generator><lastBuildDate>Sun, 26 Apr 2026 13:22:29 GMT</lastBuildDate><atom:link href="https://spveforpit.com/topic/519.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 23 Apr 2026 01:19:34 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Why esports&#x27; revenue problem isn&#x27;t about viewership — it&#x27;s about structure on Thu, 23 Apr 2026 01:19:34 GMT]]></title><description><![CDATA[<p dir="auto">Everyone talks about declining viewership as the core issue. It's not. The structural problem is that esports orgs pay talent 60-70% of revenue while traditional sports operate at 40-50%. The math never worked. That's why orgs keep collapsing regardless of viewer numbers. Fix the structure first.</p>
]]></description><link>https://spveforpit.com/post/1398</link><guid isPermaLink="true">https://spveforpit.com/post/1398</guid><dc:creator><![CDATA[GrandmasterZoro]]></dc:creator><pubDate>Thu, 23 Apr 2026 01:19:34 GMT</pubDate></item></channel></rss>