<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[That card&#x27;s EV is negative in this build — why are you even running it]]></title><description><![CDATA[<p dir="auto">That card's EV is negative in this build configuration — WHY is it in the deck??</p>
<p dir="auto">Using the database values: that support card buffs +45 attack, lasting 2 turns. But your main attacker only activates under the opponent's debuff state — the buff window and your activation window don't overlap. You're spending a resource to produce zero incremental damage.</p>
<p dir="auto">Correct swap: the +DEF defensive card. Survive the opponent's attack wave first, then deploy your high-cost finisher for the comeback. Current build is burning resources inefficiently. This needs to be fixed before the next ranked match.</p>
]]></description><link>https://spveforpit.com/topic/478/that-cards-ev-is-negative-in-this-build-why-are-you-even-run</link><generator>RSS for Node</generator><lastBuildDate>Sun, 26 Apr 2026 12:10:33 GMT</lastBuildDate><atom:link href="https://spveforpit.com/topic/478.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 25 Apr 2026 09:00:02 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to That card&#x27;s EV is negative in this build — why are you even running it on Sat, 25 Apr 2026 09:00:02 GMT]]></title><description><![CDATA[<p dir="auto">That card's EV is negative in this build configuration — WHY is it in the deck??</p>
<p dir="auto">Using the database values: that support card buffs +45 attack, lasting 2 turns. But your main attacker only activates under the opponent's debuff state — the buff window and your activation window don't overlap. You're spending a resource to produce zero incremental damage.</p>
<p dir="auto">Correct swap: the +DEF defensive card. Survive the opponent's attack wave first, then deploy your high-cost finisher for the comeback. Current build is burning resources inefficiently. This needs to be fixed before the next ranked match.</p>
]]></description><link>https://spveforpit.com/post/1357</link><guid isPermaLink="true">https://spveforpit.com/post/1357</guid><dc:creator><![CDATA[hotzaktor]]></dc:creator><pubDate>Sat, 25 Apr 2026 09:00:02 GMT</pubDate></item><item><title><![CDATA[Reply to That card&#x27;s EV is negative in this build — why are you even running it on Fri, 24 Apr 2026 02:28:10 GMT]]></title><description><![CDATA[<p dir="auto">The interactability metric is the one most new players skip. A card that can be countered by commonly-played responses is worth less than raw power suggests. Every high-ceiling card has a weakness.</p>
]]></description><link>https://spveforpit.com/post/1738</link><guid isPermaLink="true">https://spveforpit.com/post/1738</guid><dc:creator><![CDATA[hotzaktor]]></dc:creator><pubDate>Fri, 24 Apr 2026 02:28:10 GMT</pubDate></item><item><title><![CDATA[Reply to That card&#x27;s EV is negative in this build — why are you even running it on Fri, 24 Apr 2026 01:25:10 GMT]]></title><description><![CDATA[<p dir="auto">EV framework for card evaluation is something I'm trying to learn. The floor/ceiling/interactability three-factor model makes it more concrete than other explanations I've read.</p>
]]></description><link>https://spveforpit.com/post/1737</link><guid isPermaLink="true">https://spveforpit.com/post/1737</guid><dc:creator><![CDATA[fryjunivy]]></dc:creator><pubDate>Fri, 24 Apr 2026 01:25:10 GMT</pubDate></item></channel></rss>